To create a flying text animation using our Plug and Play routine is quite easy. Just copy the movie clip to your FLA and change the text to your text or symbols. Step by step procedures are below.
The n variable is required to be set if you change the number of character movie clips. Your character movie clips can contain letters or any object and they can be static or animated. You can even Tell Target them from other parts of your movie if you wish. But like any Flash animation if you make it too complex it will slow down. You can compensate for this and change the way the characters will animate by changing the a and d settings.
In version 1.2 we have added two new features. The Autostart feature will lock the animation to the users mouse on startup and the Circle parameter adds a new style option. You now have the choice between the classic asymmetrical swirling version and the new version with more circular sweeps. Complete details for these and all the setting are available on the Settings Page.
Download FLA in Zip formatStep by Step Procedure:
1) Double Click on Flash Bible and select Edit. 2) You will now be in the FB-FlyingText movie clip (MC). 3) On the Characters Layer you will find 10 MCs. 4) They have Instance Names from char1 to char10. 5) Modify or Replace them, Use as many MCs as needed. Each MC my contain a letter or any object. 6) Each MC needs an instance name of the form charX. 7) Make sure you have all the MCs named and in order. 8) Go to frame one of the Setting Layer and select Actions. (In versions 1.1 and earlier go to frame 2 of the Actions layer.) 9) Change the value for n to match the number of char MCs. 10) Change the other settings as desired.
How it works:
If Autostart is selected the script determines the position of the mouse and moves all the characters there. Otherwise the animation starts when the user mouses over the target button (char0). The script then determines the relative x and y spacing between the characters as you placed them during design in the Character layer. The movement of the mouse combined with the acceleration (a), deviation (d) and style (circle) settings are combined so the character movie clips will follow the mouse movements in a stylized manner. When the mouse stops all the characters will continue until they return to their initial relative positions. If you click the mouse the drag operation is stopped.The Target Button:
The target button (Char0) is an invisible button in the 'Control Button' layer. It is normally locked to prevent moving it from its center position. You can unlock it with Modify > Arrange > Unlock All. To edit the button's instance properties go to the Instance properties of the symbol 'Button Control' in the Library. You can edit the button's hit area by going to 'Invisible Button' in the Library. It is highly recommended that you move and resize your characters rather than changing the button.
Settings Page